![]() ![]() In short, being the antagonist is about killing other players. Its about selecting the time when they are distracted, weak or unable to counter you for some reason to pounce on them and eliminate them. You also need to choose your fights and tussels with the raiders in game based on how many enemies are around them, how many teammates are around them and who they are. As an antagonist, you need to be tactical, and choose characters, weapons and cards fit for killing other players quickly and efficiently. The antagonist is a minion of the powerful uras beherit, made to be an extension of his will, which is to destroy the raiders, which is why you fight them and try to ruin their missions. KUZMANN SPACELORDS HOW TOUnreliable Elite Aleph ability activation counter, because the wounded Raiser might die before your Grapple connects.Ok, so first, before we get to how to play antagonist, we need to know what being the antagonist is all about. This movement is very predictable, but since they move fast the time window to react can be tricky. They will often start running straight at them. Most useful against Grunts and Commanders without Aleph charges.Įlites highly prioritize wounded Raiders (or dropped Aleph). If Elites see you, they might Grapple you though!Įnemies shooting at you from higher ground can often be lured to jump down, by positioning yourself in a way, that they cannot hit you with their shots. You have to be holed up (in cover) to Grapple up a ledge! Since AI enemies usually don't strike at players, that are not at the same level as them, this can be considered a safe Grapple. Narrow ledge, wide ledge The ledge up Grapple: Visibility dependant Elite Shotgunner Supercharge activation counter (hide early). Since AI opponents do not Strike or Grapple from being holed up, they can be safely Grappled.Īlso works for dropped Aleph, they really want to pick it up! It can be useful against players because of that. You have to be holed up (in cover) to Grapple over a ledge! This Grapple reduces the time the opponent can react. Not an Elite Shotgunner Supercharge activation counter.Įxample, working for Strikes against AI on narrow ledges The over ledge Grapple: Since AI opponents do not Strike or Grapple from being holed up, they can be safely Grappled. Also works when enemies are away from the ledge, but the further away they are the bigger their time window gets. This makes the time window in which they can counter so small, that it is virtually impossible. When enemies stand right in front of a ledge without being holed up (in cover), they cannot reach you, but you can reach them. Good Elite Shotgunner Supercharge activation counter on high ledges.Ĭlimb Grapple(same for "climbing over obstacle"), jump Grapple, running jump into roll Grapple (big time window) AI enemies also have a "climbing over obstacle" animation, during which they can be safely Grappled. Enemies climbing away from to to a higher level cannot be grabbed from below. ![]() This makes grabbing them when they are jumping or climbing towards you safe Grapples. No time to counter, enough time to counter The animation interrupt Grapple: Įlites/players cannot perform any other action while in a climbing or jumping animation. (Does not work consistently with Wardogs -> see enemy aggro in the in-game quick guide) ![]() The closer enemies are to the corner, the harder it is for them to counter. Waiting behind a wall reduces the reaction time for your opponent, making it hard to counter for players and impossible for AI enemies. Shotgunner, Sniper, Commander, Commander fail from the front The behind corner Grapple: Good Elite Shotgunner Supercharge activation counter. (different for Commanders with Aleph)ĭoes not work against players, since they get immunity after an Elite/player finisher. When a fellow raider gets Grappled by an enemy Elite, you can can Grapple back. There is no such thing as kill-stealing, this is a team game after all :-). Your fellow Raider (or Elite or Grunt for you Antagonists out there) is in melee combat with someone?Įven against AI a win in melee combat isn't guaranteed, so better help to be safe. Most reliable Elite Aleph ability activation counter. To Grapple a wounded enemy, it is better to Strike than to Grapple, because wounded enemies can still counter your Grapple with their strike.
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